I released my first commercial game, Unknown Castle, in 2019. After that I have released 3 more games.
I have made many types of games from different genres, but in the future I plan to focus on short adventure games that have good gameplay and story.
My goal is to make my games available on as many platforms as possible, however, I focus on Windows, Linux and Consoles.
Warning: There is no hypocrisy in this section. How can a company be like this!
Little by little I am moving to using mostly open source software for game development and I plan to donate a portion of revenue to these free projects, so they can improve for everyone. (My games itselves are not open source, but I plan to make them so, if I ever stop supporting them.)
I also try to optimize my games so that they use less electricity and don't force anyone to buy new hardware (although I'm far from perfect in that regard). My website uses renewable energy, and for other cloud services I try to use ones that use it too.
I release games that are complete, you pay once and own it, and don't need subscriptions or paid DLC to complete them (even though DLC isn't always a bad thing). My games never have ads or data collecting and there is no need to create accounts to play them. There are always DRM-free versions of my games available so there is no need to worry about losing access to the games.
Unannounced 3D adventure game
Unannounced game